![]() ![]() ![]() ![]() What you say about adding motions to cad components has been there for ages, and can be done in most other major animation apps as well. my house is a boutique studio, so we pretty much do whatever we want, and keep LW alive, with Maya for collab gigs (still do all our modelling in LW, and import into Maya for animation for those jobs). but, if you're hoping to go big-time with a major studio for VFX, you'll need Maya creds (foremost), and Houdini if you want to do particles and dynamics. it's a damn good app (my personal fav), and maybe 10 years from now, you'll be like so many of us retros still lovin every minute of it. My best advice is to enjoy LW and create amazing, beautiful things with it. but get used to doom and gloomers on this forum who spend a lot of time venting about LW's future this has been a dominant trait on this forum since about 2017. there are still a lot of us old skool dudes still doing amazing stuff with LW, and as long as Windows supports it, we'll still be using it for the foreseeable future. my studio stopped upgrading after v2018, however, and all of our LW work we do now is actually done in 2015.3 & 11.6.3. it's now a retro/vintage app, which i personally love. so, even though my studio also has a Maya focus, we still do a ton of work in LW. There are those of us who have been using LW since the 90's, and we have created robust LW powerhouse suites with plugins to handle everything from fluids to archviz and dynamics. for at least a decade now, every major studio in the world is pretty much Maya & Houdini (the latter especially popular in Canada) for broadcast and film VFX, with Cinema 4D picking up the crumbs in the mograph industry, especially with it's integration into After Effects and Maxon's purchase of Red Giant. unfortunately, this is the nature of the corporate beast - we've seen it with Softimage XSI, which was killed by Autodesk after their purchase of it and Maya, in order to invest in Maya and continue with their CAD universe and 3D Studio Max. When vizrt bought NT, they bought it for the broadcast video tech, and it appears that LW was caught up in a catch & kill scenario, with vizrt absorbing and enhancing the broadcast tech, then creating their own integrated broadcast 3D app as part of their proprietary hardware/software suite. ![]()
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